loopdon
22-11-2004, 11:21 PM
dfx Geometer
Geometer is a visually oriented waveform geometry plugin. It works by generating some "points" or "landmarks" on the waveform, moving them around and messing them up, and then reassembling the wave from the points. Each of these three stages can be done in a variety of ways, combining to make millions of different effects. However, Geometer has a real-time display of what your settings are doing to the sound, and a prominent built-in help system to explain what each setting does.
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/geometer-win.zip
dfx Buffer Override
Buffer Override can overcome your host app's audio processing buffer size and then (unsuccessfully) override that new buffer size to be a smaller buffer size. It makes a lot more sense if you just try it out and hear what it does. It can sound like a stuttery vocoder or a stuck beat shuffler or many other delightful things. In certain hosts, you can also "play" Buffer Override via MIDI notes and even sync it to song tempo.
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/bo2-win.zip
dfx Rez Synth
Rez Synth allows you to "play" bandpass resonant filter banks that process your sound. In the right hosts, MIDI notes can trigger individual filters or banks of filters (up to 30 per note) with controllable frequency separation
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/rez-win.zip
just some to tease your appetite... some more there
elogoxa kryptonia
The incoming audio is first processed by an encryption algorithm, based on the displacement of frequencies along the audio spectrum, and then it passes through a comb fiter and a SV filter. This SV filter can be modified by using a 16-step LFO, which controls filter frequency, filter resonance and encryption mode.
http://www.uv.es/%7Eruizcan/p_beta.htm
http://www.uv.es/%7Eruizcan/betas/plugins/kriptonia_08.zip
have a look :love:
Geometer is a visually oriented waveform geometry plugin. It works by generating some "points" or "landmarks" on the waveform, moving them around and messing them up, and then reassembling the wave from the points. Each of these three stages can be done in a variety of ways, combining to make millions of different effects. However, Geometer has a real-time display of what your settings are doing to the sound, and a prominent built-in help system to explain what each setting does.
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/geometer-win.zip
dfx Buffer Override
Buffer Override can overcome your host app's audio processing buffer size and then (unsuccessfully) override that new buffer size to be a smaller buffer size. It makes a lot more sense if you just try it out and hear what it does. It can sound like a stuttery vocoder or a stuck beat shuffler or many other delightful things. In certain hosts, you can also "play" Buffer Override via MIDI notes and even sync it to song tempo.
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/bo2-win.zip
dfx Rez Synth
Rez Synth allows you to "play" bandpass resonant filter banks that process your sound. In the right hosts, MIDI notes can trigger individual filters or banks of filters (up to 30 per note) with controllable frequency separation
http://destroyfx.smartelectronix.com/
http://dfx.spacebar.org/p/rez-win.zip
just some to tease your appetite... some more there
elogoxa kryptonia
The incoming audio is first processed by an encryption algorithm, based on the displacement of frequencies along the audio spectrum, and then it passes through a comb fiter and a SV filter. This SV filter can be modified by using a 16-step LFO, which controls filter frequency, filter resonance and encryption mode.
http://www.uv.es/%7Eruizcan/p_beta.htm
http://www.uv.es/%7Eruizcan/betas/plugins/kriptonia_08.zip
have a look :love: