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  1. #1
    Deceptacon
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    Default BOA synth schematics

    hi all,

    been workin away like mad on this tonight..

    heres what i have so far

    - 3 osc, each with 5 waveform choices, fine tune & gain
    - 3 moog style filters
    - 3 slider adsr envelopes for controlling the moog filters

    running into

    slider adsr -> multi fx unit (echo, chorus, reverb, saturation & stereo enhancer) -> digital delay unit -> state variable filter (lp, hp, bp, br & pk) -> master


    will get a rough version together later for someone to start on graphics


  2. #2
    Deceptacon
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    Default

    the digital delay unit is a module from a demo synth so i'll be changing that around to have panned stereo outputs.

  3. #3
    Deceptacon
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    Default

    just realised that the multi fx unit is giving me serious problems with 3 attached units.. so i've slimmed it down to one with a drop down menu..

    with the added digital delay this should be enough for most people?

  4. #4
    Deceptacon
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    Default

    version 1 without the graphics..

    will work on some presets tomorrow

    also cant quite figure out how to get the keyboard connected to the midi keyboard.. both work.. if you press the onscreen it waorks and it also receives data and plays notes from a remote 25.. but the onscreen keys dont depress... :whoops:


  5. #5
    BOA Lifetime Member
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    Dec 2003
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    Brno /CZ/
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    Default

    nice one, man. is it already working fine? how hungry its on cpu?

    me personally, I am missing some modulations, lfos,... + mono/poly switch.. but iits my tastes. would like to hear how it sounds,. cheers.
    "Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music."
    -Kristian Wilson, Nintendo Inc

  6. #6
    Deceptacon
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    Default

    sound is still a little glitchy, but i have some new osc's that im gonna try on it today..

    might cut it back to 2 osc aswell for stability. also the fx units need more work as they arent 100% yet.. if you run the 2 delays together they seem to cause an issue.

    unfortunatly i have no LFO modules yet.. but there is a developers forum i've joined so i'll see if anyone has any built.

    cpu is running around 6% at the moment jumping to 7.5 when the digital delay is used.. which isnt too bad at all.

  7. #7
    BOA Lifetime Member
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    Dec 2003
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    Default

    OK cool. I didnt try this outsim synthmaker so i am not too familiar with it, but from what i have heard, the plugins you made in it can be bit CPU hungry and can have problems with sound glitches and so. check for the latest version. is it 3.0, i think,.? but i am not sure.. As you said CPU is 6% which is ok. Maybe comparable to commercial stuff, even you can do much more with commercial.. but I dont want to be dishonest to your effort so go on, mate. Looking forward to hear this and will also grab the one you put in other thread. good good.
    "Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music."
    -Kristian Wilson, Nintendo Inc

  8. #8
    Supreme Freak
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    Default

    any chance to hear it?

  9. #9
    Deceptacon
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    Default

    im still working away at it.. have an updated version ready that i'll post for download later today

  10. #10
    Supreme Freak
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    Oct 2003
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    Default

    ok that's cool

 

 

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