Welcome to the Blackout Audio Techno Forums :: Underground Network.
Results 1 to 13 of 13
  1. #1
    Administrator
    Join Date
    Oct 2002
    Location
    Leeds, UK
    Posts
    6,637

    Default Hitpoint Editing (Cubase SX)

    right this is what I'm doing right now:

    Import a sample > enter Sample Edit mode, then Hitpoint Edit mode, then set bars then create audio slices > then editing each seperate block - process/effect - whatever. wow. i can't believe how powerful this is.

    so is there anything else apart form the standard reverse/effects etc on each block that anyone has figured out on this hitpoint shit?? i know you've got a mute tool for your slices and wow i can take out hitpoints i don't want.

    but is there anything else?

    what an amazing feature....

  2. #2
    Supreme Freak
    Join Date
    Mar 2004
    Location
    hUll on Earth
    Posts
    994

    Default

    you probably know this already but, hitpoint editor is the same as propellorheads re-cycle, which means that aswell as creating audio slices and detecting bpm from a loop you can also create midi groove templates from your slices,

    double click on audio,
    calculate hitpoints,
    go back to hitpoint menu and select create groove quantize cubase will automatically save a groove quantize that will apear in the list of quantize settings.

  3. #3
    Junior Freak
    Join Date
    Jul 2003
    Location
    Atlanta
    Posts
    273

    Default

    After calculating the hitpoints then I go to the hitpoint menu.. my only options are "Creat audio slices" and "Divide Audio Events".....
    "Calculate" and "Create Groove Quantize" are grey. What am I doing wrong?

    Personally, I rewire reason in to Cubase specifically so I can manulipate rex files. The rex player and the grid sequencer is f***ing amazing to me.

  4. #4
    Supreme Freak
    Join Date
    Mar 2004
    Location
    hUll on Earth
    Posts
    994

    Default

    have you set the loop length at the top of the edit window?

  5. #5
    BOA Lifetime Member
    Join Date
    Dec 2002
    Location
    1982
    Posts
    5,256

    Default

    Quote Originally Posted by Antinoise
    After calculating the hitpoints then I go to the hitpoint menu.. my only options are "Creat audio slices" and "Divide Audio Events".....
    "Calculate" and "Create Groove Quantize" are grey. What am I doing wrong?

    Personally, I rewire reason in to Cubase specifically so I can manulipate rex files. The rex player and the grid sequencer is f***ing amazing to me.
    Oh damn, I figured this problem out once and I have forgotten how to do it. Let me ave a go when i get home and see if I can remember. Maybe you should try doing this without converting the audio to a part? Theres deffinatly a sequence on how you should do this. Try calculating hit points in the audio editor and then b4 you slice it up with the divide audio events press the "Create Groove Quantize". That allows you to extract the groove of the hitpoints into your snap area. Very interesting results can come of this.

  6. #6
    BOA Lifetime Member
    Join Date
    Oct 2002
    Location
    portugal
    Posts
    2,066

    Default

    "...Try calculating hit points in the audio editor and then b4 you slice it up with the divide audio events press the "Create Groove Quantize". That allows you to extract the groove of the hitpoints into your snap area. Very interesting results can come of this. ..." ... fernando

    I think that is the answer... also don't forget 2 tell cubase how many Bars/ beats U want/ is yer loop!

    Z
    Djax-Up Beats rec, Minimalistix Rec, Holtzplatten Rec, Invasion Rec, Fined Rec., bla bla bla

  7. #7
    BOA Lifetime Member
    Join Date
    Dec 2002
    Location
    1982
    Posts
    5,256

    Default

    Quote Originally Posted by DJ Ze MigL
    I think that is the answer... also don't forget 2 tell cubase how many Bars/ beats U want/ is yer loop!
    Z
    I have never done that tho and it works fine for me!! Must be lucky

  8. #8
    Supreme Freak
    Join Date
    Mar 2004
    Location
    hUll on Earth
    Posts
    994

    Default

    do hitpoints operate the same way in sx2 as they did in sx?

  9. #9

  10. #10
    BOA Lifetime Member
    Join Date
    Oct 2002
    Location
    portugal
    Posts
    2,066

    Default

    Has any1 tryed the time warped thingy in the audio editing?
    After doind the divide audio events.. click on the icon warped... just go crazy with the timing.. this is a bit like live 3. This is like reverse thinking instead of moving the audio clips u move the time!?!?

    I haven't tryed this but sound like u could make some wicked crazy shufling and wacky sample mangling...

    ahhh but the other tracks keep they're timming ...!?


    let us know yer xperiments


    Z
    Djax-Up Beats rec, Minimalistix Rec, Holtzplatten Rec, Invasion Rec, Fined Rec., bla bla bla

  11. #11
    BOA Lifetime Member
    Join Date
    Oct 2002
    Location
    portugal
    Posts
    2,066

    Default

    PS.. warped time works with midi aswell!!!

    :roll:


    Z
    Djax-Up Beats rec, Minimalistix Rec, Holtzplatten Rec, Invasion Rec, Fined Rec., bla bla bla

  12. #12
    Supreme Freak
    Join Date
    Mar 2004
    Location
    hUll on Earth
    Posts
    994

    Default

    not checked that out, i'll try that 2morrow ;)

  13. #13
    Junior Freak
    Join Date
    Feb 2004
    Posts
    133

    Default

    alot of useful info in this..bumping to the head of the line so i can find it later..
    ...mindgame

    HARD TECHNO MIX BELOW! woop woop
    http://www.hardmindproductions.com/M...e%20-%20LB.MP3
    AN OLDER MORE STRAIGHT UP TECHNO MIX
    http://www.hardmindproductions.com/S...minimalmp3.mp3

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Back to top